After the educational visit, 45-minute workshops are offered, which encourage exploration, creativity and critical thinking of the students. After visiting the exhibition rooms, the participants, together with an artist-educator, explore various ideas and themes highlighted in the exhibitions and carry out through various means to carry out an art project (painting, sculpture, screen printing, collage, sculpture with recycled materials or facilities). These workshops are appropriate to the curricular needs of the teacher and school groups.
It consists of taking a tour of the Signs of Identity and Genesis and Trajectory rooms, where participants will be motivated to recognize some of the elements that make up Dominican culture, and part of the history of the peoples that preceded us. Customs, beliefs, as well as the resulting mixture from the arrival of the Spanish and Africans to our island. In the case of the Genesis and Trajectory visual arts room, participants will be encouraged to recognize some of the visual codes used by Dominican artists over time; ways of telling and telling stories, forms of expression and communication, among others.
In the case of art, the visual codes used by Dominicans over time. After making the tour through the rooms, participants will go to the Creative Workshop in order to experiment with drawing / comics or stories represented in pictures.
Know the techniques of drawing and comics.
Disseminate the tangible and intangible heritage in order to strengthen the Dominican cultural identity and the feeling of pride in it.
The recognition and appreciation of Dominican art.
Move from theoretical knowledge to experienced knowledge.
Develop imagination, creativity, critical thinking and other cognitive skills transferable to other spheres of life.
Visit to the anthropology room Identity Signs emphasizing how the Dominican culture was developed as; the groups that lived and developed on the island, among others (35 minutes).
Use principles of the Piensa en Arte methodology; Based on open and interactive questions, encourage the development of critical thinking and the desire for inquiry and exploration in the participants.
Go to the Creative Workshop and motivate them to develop a brief story from the stories they have known and learned in the anthropology room. Motivate them to experiment with visual codes that they have recognized in the visual arts room. Elaboration of the visual history.